controller = Prioritises provinces controlled by this country. Print out all console commands or a specific command description. Used in the province scope.id = Affect the specified province. Optional, 0 by default. -debug must be enabled in in launch options. Faction leader of the faction the country is a part of. Sets the autonomy level for the specified country. Executes contained effects on a random country that meets the limit and is a subject of the country this is contained in. All states that are cored by the specified country will be given to it. The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. Creates the specified equipment variant for the current scope. Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. Syntax remove_trait [ruler trait id] DLC: Rights of Man Ruler Trait ID The ID of the trait you wish to remove from your ruler. Optional, defaults to false. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. days = / The number of days to add the idea for. Activates the specified targeted decision for the specified target for the current scope. Steals a random tech bonus from the specified country. Questions, Paradox Resign Command Help & Examples | HOI4 Cheats Context senstive if nothing (global_flag), country (country_flag) or state (state_flag) is selected when entering this command. limit_to_victory_point = yes If the character shouldn't do anything until later, then it can have no roles defined, with one getting added later on via an effect. Those save files should look the same. Characters are defined within /Hearts of Iron IV/common/characters/*.txt files and need to be recruited in /Hearts of Iron IV/history/countries/TAG*.txt files.. Optional, defaults to false. The effects here must be used within a country scope. Optional. If you want the game to choose between effect blocks, random_list can be used instead. Instead. Optional. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. If you spot a mistake then you are welcome to fix it. ratio = <0-1>How much decryption ratio to add. The defense skill of the leader. Executes contained effects on every state that meets the limit. Adjusts the number of research slots the current scope has. spawnactor [name] [province id] [animation] Spawns an actor with the specified animation. Commander trait - Hearts of Iron 4 Wiki Commander trait This is a community maintained wiki. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. Adds the specified medal to the latest entry within the unit's history. If the name or the portrait are not defined, this also decides how exactly it will be generated. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Sets the popularity for the specified political party in the current scope. All states that are cored by the specified country will be given to it. take_state_focus). If a state is set rather than the specific province, first prioritises the country set in. This example can be used as an effect in regular code as scripted_effect_name = yes. Creates an operative for the current scope with the specified attributes. logistics_skill = The logistics skill of the leader. add_manpower = var:my_var This is noted by in an effect's parameters. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. Defaults to 1. This page includes help on how to use the command, argument explanation and examples. By default, the game uses a wide variety of files, including /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx (loaded in-game as interface/ghp_ideas_characters.gfx) or /Hearts of Iron IV/interface/ideas.gfx, however, editing a base game file is never necessary: a file with a higher evaluation order decided by filename (Using ASCII character IDs to order) will overwrite any spriteType defined in an earlier file, which the game uses for replacing DLC portraits. legacy_id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_id trigger, the has_unit_leader trigger, the start_civil_war effect for keeping unit leaders, and elsewhere. Optional.set_from_from = Sets the scope of FROM.FROM in scripted localization. Leader Command Help & Examples | EU4 Cheats These can only be used with characters of the country leader type. Adds a flat bonus to the specified skill. defender = / The defender state.attacker_win = Makes the attacker the winner.defender_win = Makes the defender the winner. Toggles the pausebanner for nicer screenshots. Gives bonuses of reducing land doctrine cost to current scope. Using name is recommended because 1.11 made id obsolete. Kills the country leader of the designated ideology for the current scope. side = The side whose GFX to change. desc = The new description. If the limit there is false, then it moves on to the next one, until hitting an end or an else = { }. HOI4 Cheats. Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Optional. division_names_group = By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A description can be added by appending _desc to the end as my_trait_desc: "My description". combat_breakthrough = The bonus to grant. Teleports all railway guns to the province where they get deployed. Makes the current country's researched technologies be copied from the specified country. Gives all the resources of a state to the target country. Valve Corporation. Changes the number of shared building slots for the current state. Effects are carried out once when triggered by the rules around it. Create a ship from another country and assign it to the reserve fleet. Set country's current fuel ratio relative to its capacity. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. Toggles occupation painting. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). decision = The decision to activate. Additionally, country-scoped triggers are also supported, which'll assume the country that recruited the character. Turns the targeted operative against their own country, transferring them to the current country. 1st: add_party_popularity 100 fascism. Unit leaders include corps commanders, field marshals, and admirals. name = The new name of the character. Can be chained indefinitely as PREV.PREV. Optional.version_name = The name of the variant to produce. For a better experience, please enable JavaScript in your browser before proceeding. 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. Optional. Modding: How to change leader via focus tree/events, I want to make my current leader disappear and have another leader come about, if anyone can tell both how to do that with focus trees and events then I'd be grateful (even more if you say which one would be more easier or effective), Have a program to edit the focus tree files (I use the trial version of Sublime Text). new_prioritised = Whether new equipment is prioritised or not. Makes the current scope the owner of the specified state. No by default. Initially assigns the specified character to the current country. instant = Whether to instantly give a tech instead of a bonus or not. By default, these character slots exist in base game: idea_token = my_character is the ID used for the character when treated as an idea within this particular slot. It will be a feature in Man the Guns. A character has an advisor role added by defining one within the advisor = { } block. exclude_refitting = Determines whether ships that are being refitted will be transferred. OR: Optional. target_state = If using start state/target state, the game will pick the provinces with the best supply available. Useful if a trigger within has no tooltip. We've rolled similar guides for Victoria. If that is impossible, using localisation is an alternative. use_nuke = Whether a nuke should be deducted from the country's stockpile. I don't have the game personally but I know a lot about it. template = If specified, requires the template name to match. Generic in the sense that the description is changed to not reference Germany. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI). Mandatory to specify a division_template. Scripted effects can be accessed in console by typing e scripted_effect_name to run them. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. If used with country tag occupies all of their owned, not controlled, land. #2. Similar to swap_ideas. str_damage = The percentage of damage done to units to strength in particular. OR Adds the specified combat buff to the current unit leader. Cheesing the game, console commands, or literally anything else. It may not display this or other websites correctly. Executes contained effects on every country that meets the limit. This counts as the operative dying and will trigger the corresponding. This page was last edited on 26 February 2023, at 08:53. Defines the effects that would be executed on the unit leader when the trait is added. The "tooltip" in this case refers to the text shown to the player in-game that explains what the effect block changes within the game, such as "+50 Political Power". Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral Plays the specified sound once only for the current country. Using a non-default text editor can also allow using the 'Search in files' function (Such as in Notepad++, Sublime Text, or Visual Studio Code) in order to search through every single localisation file at the same time to find a specified value. elections_allowed = Whether elections are allowed. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). Turns the current operative against their own country, transferring them to the specified country. Removes a set resistance target increase in the specified state. If using state province/target province, the game will link those two provinces. Optional, assigns one automatically if omitted. take_state_focus).
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